To avoid copyright disaster, the future of game streaming is licensing

The rise of competition in streaming games will increase the options for developers to seek out the most protective “bang” for their buck. The deep pockets of platforms will empower them to obtain as many exclusive licenses to games as possible. By following more of a Netflix approach, a platform may position itself to defend against developers’ takedown notices under the Digital Millennium Copyright Act (DMCA) for any wrongfully used copyrighted content, and avoid Napster-like snafus. This issue came close to esports’ home when Nintendo shut down the livestream of Super Smash Bros. Melee. It serves as a reminder that, without a license, games are ultimately the developer’s intellectual property and owners, like Nintendo, can shut streaming down without notice. – Brianna Howard,Jessica Walker & Jason Kunze, VentureBeat http://ift.tt/2w8IuiM
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